AN INTRODUCTION BY THE AUTHOR
Seven years ago I started a long journey in the world of wargames and simulation. To begin with it was just a whim, a new sort of challenge. Only now have I realised the implications of that decision... but it’s already too late.
Writing wargames rules is incredibly satisfying but at the same time it’s a full-time job, above all if you’re writing rules for a specific period in history. A good idea can be easily moulded into a Fantasy or Sci-Fi world but it may not work in a context where nothing can be “invented”. The rate-of-fire of a machine gun, the range of a rifle, a gun’s calibre and it’s devastating effects are well documented but this information is often spread piecemeal throughout hundreds of books, each looking at a specific aspect. So writing a set of rules for a historical period involves, above all, a massive amount of research and documentation; only afterwards can you start to write the game mechanics..
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