Operation WORLD WAR TWO
Rules for three-dimensional historical battles set in the Second World War.
Immediate, easy-to-learn, fast and historically accurate.
AN INTRODUCTION BY THE AUTHOR
Seven years ago I started a long journey in the world of wargames and simulation. To begin with it was just a whim, a new sort of challenge. Only now have I realised the implications of that decision... but it’s already too late.
Writing wargames rules is incredibly satisfying but at the same time it’s a full-time job, above all if you’re writing rules for a specific period in history. A good idea can be easily moulded into a Fantasy or Sci-Fi world but it may not work in a context where nothing can be “invented”. The rate-of-fire of a machine gun, the range of a rifle, a gun’s calibre and it’s devastating effects are well documented but this information is often spread piecemeal throughout hundreds of books, each looking at a specific aspect... Read the rest of the article.
The Game
Operation WORLD WAR TWO
Rules for three-dimensional historical battles set in the Second World War. They are immediate, easy-to-learn, fast and historically accurate.
Historical Scenarios
We will be publishing regular books containing historical scenarios, each set in a specific period.
These expansions are called Battlebooks and include a detailed description of the period and some themed scenarios. The first release will be BERLIN, and this will be followed by many others.
Copyright 2003 Operation Overlord, Copyright 2004 Paratrooper Attack,
Copyright 2005 Upgrade Vehicle, Copyright 2005 Berlin 1945,
Copyright 2008 this volume
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